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New emulator gives Nintendo’s Virtual Boy a full‑color makeover

By CodeRao Tech Desk · October 30, 2026 · 1 min read
New emulator gives Nintendo’s Virtual Boy a full‑color makeover

Last year we covered Red Viper, a Virtual Boy emulator that introduced a splash of Super Game Boy‑style color to Nintendo’s infamous red‑on‑black 3D headset from the 1990s. A new project called VBoy Color builds on that idea by using a tile‑based palette system that can display many more distinct colors in each frame.

Instead of merely swapping the console’s four shades of red for four different hues, VBoy Color’s documentation explains that its game‑specific Color Packs assign a unique four‑color palette to every 8 × 8 tile in a Virtual Boy scene. This approach lets the emulator differentiate objects such as green pipes, gray platforms and red brick walls in Mario Clash, even though the original game rendered all of those elements with overlapping red tones.

The result feels like an alternate history in which Nintendo equipped the Virtual Boy with a true color display rather than the inexpensive red LEDs it used. The added contrast is especially helpful in titles like Jack Bros. and Vertical Force, where the original red‑on‑red screen often made it difficult to separate the player character from busy background elements.